Game Projects


Featured Projects:

Party’s OVer

MAR. 2024

As a part of Ludum Dare 55, and a theme of summoning, my friend and I created a continous wave-style ghostly game featuring none other than Death himself.

I was the engineer and producer of this project making sure that everything was input into Unity, and the scope was capable of being completed in 72 hours.

Bullet Mining

MAR. 2024

Have you ever wondered how they used to mine in the wild west? Well, wonder no longer and take a shot at it! In this first-person shooter, shoot all of the falling ore before it’s too late.

As a part of my Unity Learn pathway, I developed a 3-step game, utilizing camera movement, hit scan technology, and gravity!

Trailer made by Ian Valeta

Spirit Mansion

Dec. 2022 – JAn. 2023

The ghost of the Spirit Mansion must purge intruding ghost hunters, and go back to enjoying his sweets.

As a part of a Game Jam for his Game Development Club in college, I, along with collaborators, Ian Valeta and Sean Crisci, developed a top-down 3D story shooter. Utilized instance-based objects, reactionary code, sound design, multiple enemy types, bosses, cutscenes, and more.


Other PROJECTS:

Coco Kaboom

OCT. 2023 – OCT. 2023

Race to the finish-line as a sentient ticking time bomb of a coconut(?). See how fast you can complete this explosive speedrunner!

Worked as the lead gameplay programmer, and level designer. Created movement, a stopwatch system, utilized JSON and PlayerPrefs for Leaderboard data, and created the base level design within title. Helped to teach team members how to use Unity, and Github.

No trailer yet, but here is the first Developer Log

Plink Tanks

MAR. 2023 – PRESENT

Based on the famous Tanks! from Wii Play, this game intends to recreate the familiarity and add new twists. This is a work in progress title, and is not yet finished. See the Dev Logs for more!

A recreation project like this, looks to understand basic concepts of game development/design to apply it for future original titles.

10 Second Blast

OCT. 2022

As the circle closes around the player, you must battle your way to victory in this top-down 2D shooter.

Part of the Ludum Dare Game Jam, Sean developed and produced this title in just 2 days, and was one of his first finished projects. It involved using random enemy spawns, mouse-to-world point mechanics, and a circle that shrinks every 10 seconds.

WE SHOULD BE FRIENDS

SEPT. 2022 – FEB. 2023

In a world filled with helpless romantics, you’re looking for something more plutonic. In this parody dating simulator, you’re looking to make as many friends without any of them catching feelings.

Part of the Game Development club at his college, Sean was chief editor, and story associate.